sommaire

Repoweb ruleset :

AccessorClassGenerationRule Avoid instantiation through private constructors from outside of the constructor's class.
AvoidDeeplyNestedIfStmts Deeply nested if..then statements are hard to read
AvoidDuplicateLiterals The same String literal appears {0} times in this file; the first occurrence is on line {1}
AvoidReassigningParametersRule Avoid reassigning parameters such as ''{0}''
CouplingBetweenObjectsRule High amount of different objects as memebers donotes a high coupling
CyclomaticComplexityRule The {0} ''{1}'' has a Cyclomatic Complexity of {2}.
DontImportJavaLang Avoid importing anything from the package 'java.lang'
DoubleCheckedLockingRule Double checked locking is not thread safe in Java.
DuplicateImports Avoid duplicate imports such as ''{0}''
EmptyCatchBlock Avoid empty catch blocks
EmptyFinallyBlock Avoid empty finally blocks
EmptyIfStmt Avoid empty 'if' statements
EmptySwitchStatements Avoid empty switch statements
EmptyTryBlock Avoid empty try blocks
EmptyWhileStmt Avoid empty 'while' statements
ExcessiveClassLength Avoid really long Classes.
ExcessiveImportsRule A high number of imports can indicate a high degree of coupling within an object.
ExcessiveMethodLength Avoid really long methods.
ExcessiveParameterList Avoid really long parameter lists.
ExcessivePublicCountRule A high number of public methods and attributes in an object can indicate the class may need to be broken up for exhaustive testing may prove difficult.
ForLoopShouldBeWhileLoop This for loop could be simplified to a while loop
ForLoopsMustUseBracesRule Avoid using 'for' statements without curly braces
IfElseStmtsMustUseBracesRule Avoid using 'if...else' statements without curly braces
IfStmtsMustUseBraces Avoid using if statements without curly braces
ImportFromSamePackage No need to import a type that's in the same package
JUnitAssertionsShouldIncludeMessageRule JUnit assertions should include a message
JUnitSpelling You may have misspelled a JUnit framework method (setUp or tearDown)
JUnitStaticSuite You have a suite() method that is not both public and static, so JUnit won't call it to get your TestSuite. Is that what you wanted to do?
JumbledIncrementer Avoid using an outer loop incrementer in an inner loop for update expression
LongVariable Avoid excessively long variable names
LooseCouplingRule Avoid using implementation types like ''{0}''; use the interface instead
OverrideBothEqualsAndHashcodeRule Ensure you override both equals() and hashCode()
ReturnFromFinallyBlock Avoid returning from a finally block
ShortMethodNameRule Avoid using short method names
ShortVariable Avoid variables with short names
SimplifyBooleanReturnsRule Avoid unnecessary if..then..else statements when returning a boolean
StringInstantiation Avoid instantiating String objects; this is usually unnecessary.
StringToString Avoid calling toString() on String objects; this is unnecessary
SwitchDensity A high ratio of statements to labels in a switch statement. Consider refactoring.
SwitchStmtsShouldHaveDefault Switch statements should have a default label
UnnecessaryConversionTemporaryRule Avoid unnecessary temporaries when converting primitives to Strings
UnusedFormalParameter Avoid unused formal parameters such as ''{0}''
UnusedImports Avoid unused imports such as ''{0}''
UnusedLocalVariable Avoid unused local variables such as ''{0}''
UnusedPrivateField Avoid unused private fields such as ''{0}''
UnusedPrivateMethod Avoid unused private methods such as ''{0}''
WhileLoopsMustUseBracesRule Avoid using 'while' statements without curly braces

Repoweb

Repoweb Ruleset

CouplingBetweenObjectsRule

Rule counts unique attributes, local variables and return types within an object. An amount higher than specified threshold can indicate a high degree of couping with in an object

Here's an example of code that would trigger this rule:

                
                 
    
      import com.Blah;
      import org.Bar;
      import org.Bardo;
      //
      public class Foo {
        private Blah var1;
        private Bar var2;
        //followed by many imports of unique objects

        void ObjectC doWork() {
           Bardo var55;
           ObjectA var44;
           ObjectZ var93;
           return something;
        }

        }
        
     
            

ExcessiveImportsRule

A high number of imports can indicate a high degree of coupling within an object. Rule counts the number of unique imports and reports a violation if the count is above the user defined threshold.

Here's an example of code that would trigger this rule:

                
                 
      
      import blah.blah.Bardo;
      import blah.blah.Hardo;
      import blah.blah.Bar;
      import blah.net.ObjectA;
      //imports over some threshold
      public class Foo {
        public void doWork() {}
      }
      
   
            

StringInstantiation

Avoid instantiating String objects; this is usually unnecessary.

Here's an example of code that would trigger this rule:

                
                 

public class Foo {
 private String bar = new String("bar"); // just do a String bar = "bar";
}

     
            

AvoidDuplicateLiterals

Code containing duplicate String literals can usually be improved by declaring the String as a constant field.

Here's an example of code that would trigger this rule:

                
                 

public class Foo {
 private void bar() {
    buz("Howdy");
    buz("Howdy");
    buz("Howdy");
    buz("Howdy");
 }
 private void buz(String x) {}
}

     
            

StringToString

Avoid calling toString() on String objects; this is unnecessary

Here's an example of code that would trigger this rule:

                
                 

public class Foo {
 private String baz() {
  String bar = "howdy";
  return bar.toString();
 }
}

     
            

UnusedPrivateField

Unused Private Field detects when a private field is declared that is not used by the class.

Here's an example of code that would trigger this rule:

                
                 

public class Something {
  private static int FOO = 2; // Unused
  private int i = 5; // Unused
  private int j = 6;

  public int addOne() {
    return j++;
  }
}

     
            

UnusedLocalVariable

Unused Local Variables detects when a variable is declared, but not used (except for possibly initial assignment)

Here's an example of code that would trigger this rule:

                
                 

public int doSomething() {
  int i = 5; // Unused
  int j = 6;
  j += 3;
  return j;
}

     
            

UnusedPrivateMethod

Unused Private Method detects when a private method is declared but is unused.

Here's an example of code that would trigger this rule:

                
                 

public class Something {
 private void foo() {} // unused
}

     
            

UnusedFormalParameter

Avoid passing parameters to methods and then not using those parameters.

Here's an example of code that would trigger this rule:

                
                 

public class Foo {
 private void bar(String howdy) {
  // howdy is not used
 }

     
            

ShortVariable

Detects when a field, local or parameter has a short name.

Here's an example of code that would trigger this rule:

                
                 

public class Foo {
    public void aboutWindow(Object k) { // NOK
        k.toString();
        try {
            jbInit();
            int i; // NOK
        }
        catch (Exception e) { // OK
    e.printStackTrace();
        }
        catch (Exception e) { // OK
    e.printStackTrace();
          int i; // NOK
        }
    }

    private int q = 15; // VIOLATION - Field

    public static void main( String a[] ) {  // VIOLATION - Formal
    int r = 20 + q; // VIOLATION - Local

    for (int i = 0; i < 10; i++) { // Not a Violation (inside FOR)
      r += q;
    }
    }

}


     
            

LongVariable

Detects when a field, formal or local variable is declared with a big name.

Here's an example of code that would trigger this rule:

                
                 

public class Something {
  int reallyLongIntName = -3;  // VIOLATION - Field

  public static void main( String argumentsList[] ) { // VIOLATION - Formal
    int otherReallyLongName = -5; // VIOLATION - Local

    for (int interestingIntIndex = 0;  // VIOLATION - For
             interestingIntIndex < 10;
             interestingIntIndex ++ ) {

    }
}


     
            

ShortMethodNameRule

Detects when very short method names are used.

Here's an example of code that would trigger this rule:

                
                 

public class ShortMethod {
  public void a( int i ) { // Violation
  }
}

      
            

JUnitStaticSuite

The suite() method in a JUnit test needs to be both public and static.

Here's an example of code that would trigger this rule:

                
                 
  
  import junit.framework.*;
  public class Foo extends TestCase {
   public void suite() {} // oops, should be static
   private static void suite() {} // oops, should be public
  }
  
       
            

JUnitSpelling

Some JUnit framework methods are easy to misspell.

Here's an example of code that would trigger this rule:

                
                 

import junit.framework.*;
public class Foo extends TestCase {
 public void setup() {} // oops, should be setUp
 public void TearDown() {} // oops, should be tearDown
}

     
            

JUnitAssertionsShouldIncludeMessageRule

JUnit assertions should include a message - i.e., use the three argument version of assertEquals(), not the two argument version.

Here's an example of code that would trigger this rule:

                
                 
  
  public class Foo extends TestCase {
    public void testSomething() {
        assertEquals("foo", "bar");
        // not good!  use the form:
        // assertEquals("Foo does not equals bar", "foo", "bar");
        // instead
    }
  }
  
       
            

DuplicateImports

Avoid duplicate import statements.

Here's an example of code that would trigger this rule:

                
                 

// this is bad
import java.io.File;
import java.io.File;
public class Foo {}

// --- in another source code file...

// this is bad
import java.io.*;
import java.io.File;

public class Foo {}

     
            

DontImportJavaLang

Avoid importing anything from the package 'java.lang'. These classes are automatically imported (JLS 7.5.3).

Here's an example of code that would trigger this rule:

                
                 

// this is bad
import java.lang.String;
public class Foo {}

// --- in another source code file...

// this is bad
import java.lang.*;

public class Foo {}

     
            

UnusedImports

Avoid unused import statements.

Here's an example of code that would trigger this rule:

                
                 

// this is bad
import java.io.File;
public class Foo {}

     
            

ImportFromSamePackage

No need to import a type that's in the same package.

Here's an example of code that would trigger this rule:

                
                 
 
 package foo;
 import foo.Buz; // no need for this
 public class Bar{}
 
      
            

LooseCouplingRule

Avoid using implementation types (i.e., HashSet); use the interface (i.e, Set) instead

Here's an example of code that would trigger this rule:

                
                 

import java.util.*;
public class Bar {

 // should be "private List list"
 private ArrayList list = new ArrayList();

 // should be "public Set getFoo()"
 public HashSet getFoo() {
  return new HashSet();
 }
}


     
            

SimplifyBooleanReturnsRule

Avoid unnecessary if..then..else statements when returning a boolean

Here's an example of code that would trigger this rule:

                
                 

public class Foo {
  private int bar =2;
  public boolean isBarEqualsTo(int x) {
    // this bit of code
    if (bar == x) {
     return true;
    } else {
     return false;
    }
    // can be replaced with a simple
    // return bar == x;
  }
}

     
            

SwitchStmtsShouldHaveDefault

Switch statements should have a default label.

Here's an example of code that would trigger this rule:

                
                 

public class Foo {
 public void bar() {
  int x = 2;
  switch (x) {
   case 2: int j = 8;
  }
 }
}

     
            

AvoidDeeplyNestedIfStmts

Deeply nested if..then statements are hard to read.

Here's an example of code that would trigger this rule:

                
                 

public class Foo {
 public void bar() {
  int x=2;
  int y=3;
  int z=4;
  if (x>y) {
   if (y>z) {
    if (z==x) {
     // this is officially out of control now
    }
   }
  }
 }
}

     
            

AvoidReassigningParametersRule

Reassigning values to parameters is a questionable practice. Use a temporary local variable instead.

Here's an example of code that would trigger this rule:

                
                 

public class Foo {
 private void foo(String bar) {
  bar = "something else";
 }
}

     
            

SwitchDensity

A high ratio of statements to labels in a switch statement implies that the switch statement is doing too much work. Consider moving the statements either into new methods, or creating subclasses based on the switch variable.

Here's an example of code that would trigger this rule:

                
                 
 
   public class Foo {
     private int x;
     public void bar() {
       switch (x) {
         case 1: {
           System.out.println("I am a fish.");
           System.out.println("I am a fish.");
           System.out.println("I am a fish.");
           System.out.println("I am a fish.");
           break;
         }

         case 2: {
           System.out.println("I am a cow.");
           System.out.println("I am a cow.");
           System.out.println("I am a cow.");
           System.out.println("I am a cow.");
           break;
         }
       }
     }
   }
 
       
            

AccessorClassGenerationRule

Instantiation by way of private constructors from outside of the constructor's class often causes the generation of an accessor. A factory method, or non-privitization of the constructor can eliminate this situation. The generated class file is actually an interface. It gives the accessing class the ability to invoke a new hidden package scope constructor that takes the interface as a supplementary parameter. This turns a private constructor effectively into one with package scope, though not visible to the naked eye.

Here's an example of code that would trigger this rule:

                
                 
  
  public class OuterClass {
    void method(){
      InnerClass ic = new InnerClass();//Causes generation of accessor
    }
    public class InnerClass {
      private InnerClass(){
      }
    }
  }

  public class OuterClass {
    void method(){
      InnerClass ic = new InnerClass();//OK, due to public constructor
    }
    public class InnerClass {
      public InnerClass(){
      }
    }
  }

  public class OuterClass {
    void method(){
      InnerClass ic = InnerClass.getInnerClass();//OK
    }
    public static class InnerClass {
      private InnerClass(){
      }
      private static InnerClass getInnerClass(){
        return new InnerClass();
      }
    }
  }

  public class OuterClass {
    private OuterClass(){
    }
    public class InnerClass {
      void method(){
        OuterClass oc = new OuterClass();//Causes generation of accessor
      }
    }
  }
  
       
            

ExcessiveMethodLength

Excessive Method Length usually means that the method is doing too much. There is usually quite a bit of Cut and Paste there as well. Try to reduce the method size by creating helper methods, and removing cut and paste. Default value is 2.5 sigma greater than the mean. NOTE: In version 0.9 and higher, their are three parameters available: minimum - Minimum Length before reporting. sigma - Std Deviations away from the mean before reporting. topscore - The Maximum Number of reports to generate. At this time, only one can be used at a time.

Here's an example of code that would trigger this rule:

                
                 

public void doSomething() {
  System.out.println("I am a fish.");
  System.out.println("I am a fish.");
  System.out.println("I am a fish.");
  System.out.println("I am a fish.");
  System.out.println("I am a fish.");
  // 495 copies omitted for brevity.
}

    
            

ExcessiveParameterList

This checks to make sure that the Parameter Lists in the project aren't getting too long. If there are long parameter lists, then that is generally indicative that another object is hiding around there. Basically, try to group the parameters together. Default value is 2.5 sigma greater than the mean. NOTE: In version 0.9 and higher, their are three parameters available: minimum - Minimum Length before reporting. sigma - Std Deviations away from the mean before reporting. topscore - The Maximum Number of reports to generate. At this time, only one can be used at a time.

Here's an example of code that would trigger this rule:

                
                 

public void addData(
  int p00, int p01, int p02, int p03, int p04, int p05,
  int p05, int p06, int p07, int p08, int p09, int p10) {

  }
}

    
            

ExcessiveClassLength

Long Class files are indications that the class may be trying to do too much. Try to break it down, and reduce the size to something managable. Default value is 2.5 sigma greater than the mean. NOTE: In version 0.9 and higher, their are three parameters available: minimum - Minimum Length before reporting. sigma - Std Deviations away from the mean before reporting. topscore - The Maximum Number of reports to generate. At this time, only one can be used at a time.

Here's an example of code that would trigger this rule:

                
                 

public class Foo {
  public void bar() {
    // 500 lines of code
  }

  public void baz() {
    // 500 more lines of code
  }
}

    
            

CyclomaticComplexityRule

Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Scale: 1-4 (low complexity) 5-7 (moderate complexity) 8-10 (high complexity) 10+ (very high complexity)

Here's an example of code that would trigger this rule:

                
                 

Cyclomatic Complexity = 12

public class Foo
{
1   public void example()
    {
2       if (a == b)
        {
3           if (a1 == b1)
            {
                do something;
            }
4           else if a2 == b2)
            {
                do something;
            }
            else
            {
                do something;
            }
        }
5       else if (c == d)
        {
6           while (c == d)
            {
                do something;
            }
        }
7       else if (e == f)
        {
8           for (int n = 0; n < h; n++)
            {
                do something;
            }
        }
        else
        {
            switch (z)
            {
9               case 1:
                    do something;
                    break;

10              case 2:
                    do something;
                    break;

11              case 3:
                    do something;
                    break;

12              default:
                    do something;
                    break;
            }
        }
    }
}

    
            

ExcessivePublicCountRule

A large amount of public methods and attributes declared in an object can indicate the class may need to be broken up as increased effort will be required to thoroughly test such a class.

Here's an example of code that would trigger this rule:

                
                 
    

    public class Foo {
    public String value;
    public Bar something;
    public Variable var;
    //more public attributes
    public void doWork() {}
    public void doMoreWork() {}
    public void doWorkAgain() {}
    public void doWorking() {}
    public void doWorkIt() {}
    public void doWorkingAgain() {}
    public void doWorkAgainAgain() {}
    public void doWorked() {}

    }
    
     
            

EmptyCatchBlock

Empty Catch Block finds instances where an exception is caught, but nothing is done. In most circumstances, this swallows an exception which should either be acted on or reported.

Here's an example of code that would trigger this rule:

                
                 
  
    public void doSomething() {
      try {
        FileInputStream fis = new FileInputStream("/tmp/bugger");
      } catch (IOException ioe) {
          // not good
      }
    }
  
       
            

EmptyIfStmt

Empty If Statement finds instances where a condition is checked but nothing is done about it.

Here's an example of code that would trigger this rule:

                
                 
  
    if (absValue < 1) {
       // not good
    }
  
        
            

EmptyWhileStmt

Empty While Statement finds all instances where a while statement does nothing. If it is a timing loop, then you should use Thread.sleep() for it; if it's a while loop that does a lot in the exit expression, rewrite it to make it clearer.

Here's an example of code that would trigger this rule:

                
                 
  
  while (a == b) {
    // not good
  }
  
        
            

EmptyTryBlock

Avoid empty try blocks - what's the point?

Here's an example of code that would trigger this rule:

                
                 
  
  // this is bad
  public void bar() {
      try {
      } catch (Exception e) {
          e.printStackTrace();
      }
  }
  
       
            

EmptyFinallyBlock

Avoid empty finally blocks - these can be deleted.

Here's an example of code that would trigger this rule:

                
                 
  
  // this is bad
  public void bar() {
      try {
          int x=2;
      } finally {
      }
  }
  
       
            

EmptySwitchStatements

Avoid empty switch statements.

Here's an example of code that would trigger this rule:

                
                 
  
  public class Foo {
   public void bar() {
    int x = 2;
    switch (x) {
     // once there was code here
     // but it's been commented out or something
    }
   }
  }
  
       
            

JumbledIncrementer

Avoid jumbled loop incrementers - it's usually a mistake, and it's confusing even if it's what's intended.

Here's an example of code that would trigger this rule:

                
                 
 
 public class JumbledIncrementerRule1 {
  public void foo() {
   for (int i = 0; i < 10; i++) {
    for (int k = 0; k < 20; i++) {
     System.out.println("Hello");
    }
   }
  }
 }}
      
            

ForLoopShouldBeWhileLoop

Some for loops can be simplified to while loops - this makes them more concise.

Here's an example of code that would trigger this rule:

                
                 
  
  public class Foo {
      void bar() {
          for (;true;) true; // No Init or Update part, may as well be: while (true)
      }
  }
  
       
            

UnnecessaryConversionTemporaryRule

Avoid unnecessary temporaries when converting primitives to Strings

Here's an example of code that would trigger this rule:

                
                 
  
    public String convert(int x) {
      // this wastes an object
      String foo = new Integer(x).toString();
      // this is better
      return Integer.toString(x);
    }
  
       
            

OverrideBothEqualsAndHashcodeRule

Override both public boolean Object.equals(Object other), and public int Object.hashCode(), or override neither. Even if you are inheriting a hashCode() from a parent class, consider implementing hashCode and explicitly delegating to your superclass.

Here's an example of code that would trigger this rule:

                
                 
  
  // this is bad
  public class Bar {
      public boolean equals(Object o) {
          // do some comparison
      }
  }

  // and so is this
  public class Baz {
      public int hashCode() {
          // return some hash value
      }
  }

  // this is OK
  public class Foo {
      public boolean equals(Object other) {
          // do some comparison
      }
      public int hashCode() {
          // return some hash value
      }
  }
  
       
            

DoubleCheckedLockingRule

Partially created objects can be returned by the Double Checked Locking pattern when used in Java. An optimizing JRE may assign a reference to the baz variable before it creates the object the reference is intended to point to. For more details see http://www.javaworld.com/javaworld/jw-02-2001/jw-0209-double.html.

Here's an example of code that would trigger this rule:

                
                 
  
  public class Foo {
      Object baz;
      Object bar() {
        if(baz == null) { //baz may be non-null yet not fully created
          synchronized(this){
            if(baz == null){
              baz = new Object();
            }
          }
        }
        return baz;
      }
  }
  
       
            

ReturnFromFinallyBlock

Avoid returning from a finally block - this can discard exceptions.

Here's an example of code that would trigger this rule:

                
                 
  
public class Bar {
 public String bugga() {
  try {
   throw new Exception( "My Exception" );
  } catch (Exception e) {
   throw e;
  } finally {
   return "A. O. K."; // Very bad.
  }
 }
}
  
       
            

IfStmtsMustUseBraces

Avoid using if statements without using curly braces

Here's an example of code that would trigger this rule:

                
                 
 
 public class Foo {
   public void bar() {
     int x = 0;
     if (foo) x++;
   }
 }
 
      
            

WhileLoopsMustUseBracesRule

Avoid using 'while' statements without using curly braces

Here's an example of code that would trigger this rule:

                
                 
  
    public void doSomething() {
      while (true)
          x++;
    }
  
       
            

IfElseStmtsMustUseBracesRule

Avoid using if..else statements without using curly braces

Here's an example of code that would trigger this rule:

                
                 
   

     public void doSomething() {
       // this is OK
       if (foo) x++;

       // but this is not
       if (foo)
           x=x+1;
       else
           x=x-1;
     }
   
        
            

ForLoopsMustUseBracesRule

Avoid using 'for' statements without using curly braces

Here's an example of code that would trigger this rule:

                
                 
   
     public void foo() {
       for (int i=0; i<42;i++)
           foo();
     }